
Kart
Physics · by Brixborg
Sit in it and drive with W A S D.
Use it in your games: in the studio, open View > Archive, go to the Physics shelf and pick "Kart".
The script
-- Drives the kart. Sit in the seat, then W and S go, A and D steer. -- -- A VehicleSeat turns the driver's keys into two numbers: -- seat.Throttle 1 forwards, -1 backwards, 0 neither -- seat.Steer 1 right, -1 left, 0 neither -- This script turns those into a push (the BodyVelocity) and a direction -- to point in (the BodyGyro). local chassis = script.Parent local seat = chassis.Parent.DriverSeat local push = chassis.BodyVelocity local point = chassis.BodyGyro local TURNING = 1.8 -- how sharply it steers: try 3 -- Start pointing whichever way the kart was placed. local look = chassis.CFrame.lookVector local heading = math.atan2(-look.X, -look.Z) point.cframe = CFrame.Angles(0, heading, 0) while true do local passed = wait() -- (Steering only works while moving, and is back to front in reverse.) heading = heading - seat.Steer * seat.Throttle * TURNING * passed local facing = CFrame.Angles(0, heading, 0) point.cframe = facing push.velocity = facing.lookVector * (seat.Throttle * seat.MaxSpeed) end