
Conveyor belt
Physics · by Brixborg
Carries along whatever is put on it. Its script sets the speed.
Use it in your games: in the studio, open View > Archive, go to the Physics shelf and pick "Conveyor belt".
The script
-- A conveyor belt is an anchored part with a Velocity: the part stays -- where it is, and whatever is on it is carried along. local belt = script.Parent local SPEED = 8 -- studs per second: try 20, or -8 to run it backwards -- (lookVector is the way the part's front faces, so the belt still runs -- along its length if you turn it round.) belt.Velocity = belt.CFrame.lookVector * SPEED