
Spinner
Models · by Brixborg
An arm that a script keeps turning.
Use it in your games: in the studio, open View > Archive, go to the Models shelf and pick "Spinner".
The script
-- Keeps this arm turning round the spot where it was placed. local arm = script.Parent local SPEED = 2 -- turns: bigger is faster, negative goes the other way local middle = arm.Position local angle = 0 while true do angle = angle + SPEED * wait() arm.CFrame = CFrame.new(middle) * CFrame.Angles(0, angle, 0) end